First Boss added and some gameplay changes
- A new boss enemy added to the game. Every 10th level of a game is a boss level where at least 1 boss comes through the portals.
- Drones have been removed from the game. While they seemed like an interesting new twist in this genre, but they also made the gameplay much slower than intended and their behaviour was not clear, so they made the game more difficult to undertstand for no reason. So, from now on buildings generate resources on their own and those are automatically added to the available resources/products.
- Each map now has a minimum wave count to clear to be considered "completed". When this number is reached, the game automatically turns into endless-mode, so new waves come right after the previous is finished. Game completion is not yet tracked, but the more endless waves are cleared, the more points the player will get.
- Top UI has also been reworked. Minerals, resources and products are separated into their own group and the mouse over tooltip behaviour is also fixed so the description does not disappear and shows up again when the player moves the cursor from the item's image to the item's amount text.
Get JusTD
JusTD
A sci-fi themed tower defense game
Status | In development |
Author | FairytalesGamesDev |
Genre | Strategy |
Tags | 3D, defense, jastd, Sci-fi, tower, Tower Defense |
Languages | English, Hungarian |
More posts
- Steamworks ready!19 hours ago
- Working on the Settings2 days ago
- The new 'Far Off Moon' map is ready!8 days ago
- QoL: Building production indicators added11 days ago
- New map has been created: Moon12 days ago
- Camera shake and other changes15 days ago
- 4th map and the orbital strike are ready!18 days ago
- Kickstarter started35 days ago
- Version 0.5.1 is here!36 days ago
- Tiles where building is allowed is now also highlighted37 days ago
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