JusTD
Devlog
- December 22, 2024 by FairytalesGamesDev#justd, #settingsCurrently working on the Settings form and half of it aready works, except the Audio and the Others sections... Continue reading
- December 15, 2024 by FairytalesGamesDev#new, #map, #created, #playableThe new map has been created and will be playable in the next release!... Continue reading
- December 12, 2024 by FairytalesGamesDev#qol, #indicator, #building, #mineral, #resource, #productSmall quality of life change: buildings now show an indicator of minerals/resources/products created and used, so the player has a quick visual clue of how many resources are generated and lost. This... Continue reading
- December 11, 2024 by FairytalesGamesDev#new, #map, #moon, #cosmic, #night, #lighting, #settings, #darkA new map has been added to the game: Moon! The Cosmic and Night lighting settings have also been adjusted a bit to give more visibility on these darker maps... Continue reading
- December 09, 2024 by FairytalesGamesDev#camera, #shake, #orbital, #strike, #build, #cost, #turret, #mine, #refinery, #factory, #change, #updateUpdates: - Camera shake added to Orbital Strike. It makes the whole thing significantly more menacing! - Turrets, mines, refineries and factories have increasing build cost. The more you build from th... Continue reading
- December 05, 2024 by FairytalesGamesDev#map, #orbital, #strike, #ready, #completedThe 4th map has been completed and the orbital strike is finally ready!... Continue reading
- November 19, 2024 by FairytalesGamesDev#kickstarter, #fund, #justd, #pledge, #sign, #upDear Everyone! I launched the Kickstarter page of my game! If you are interested, please sign up and if you can, please help me fund JusTD! https://www.kickstarter.com/projects/justd/justd... Continue reading
- November 17, 2024 by FairytalesGamesDev#new, #version, #bugfix, #indicator, #justd, #healer, #carrier, #drone, #availableThe latest 0.5.1 version is now downloadable! New things in this version: - Indicators for building (places where you can build, and for already built same type objects). - Camera down rotation increa... Continue reading
- November 16, 2024 by FairytalesGamesDev#new, #indicator, #placed, #turrets, #buildings, #mouse, #over, #help, #changes, #deposits, #limit, #cameraNew: - An indicator added to already placed turrets and building, so when the player holds the mouse over any button that belongs to a type of building already placed, the indicator will show up aroun... Continue reading
- November 14, 2024 by FairytalesGamesDev#kickstarter, #page, #pre-launch, #launch, #link, #new, #logo, #icon, #playtesting, #tweaksI created a Kickstarter page and it is currently in pre-launch state! Please follow the below link to see the page: https://www.kickstarter.com/projects/justd/1264160519?ref=5vel90&token=90cca6cc The... Continue reading
- November 06, 2024 by FairytalesGamesDev#new, #map, #environment, #militaryCurrently working on a new military environment that will be the 5th map in the game... Continue reading
- November 05, 2024 by FairytalesGamesDev#new, #enemy, #carrier, #drone, #armor, #damage, #spawn, #reduced, #speedCurrently working on another new enemy: the Carrier drone. This enemy will have huge armor, but reduced speed and when destroyed it will spawn multiple smaller enemies. If not destroyed, then when it... Continue reading
- November 04, 2024 by FairytalesGamesDev#new, #enemy, #healer, #drone, #changes, #camera, #area, #task, #listNew enemy: the Healer drone added to the game. In every second it heals the health of the nearby enemies! Changes: - The camera range is now depends on the currently visible play area, so the player c... Continue reading
- October 29, 2024 by FairytalesGamesDev#new, #version, #0.5, #justd, #update, #demo, #ui, #changesVersion 0.5.0 is finally here! Yaaaay! :) UI: - UI has been finished. The screenshots show how the new ingame UI looks like with this blue-ish style. - Skirmish and Campaign menu updated with the map... Continue reading
- October 17, 2024 by FairytalesGamesDev#range, #indicator, #placement, #plan, #improvements, #old, #outpost, #bugfix, #missile, #cyclops, #uiNew things: - When building a turret, now you can see its range before you actually place it, so you can better plan ahead! - Some more improvements on the first new level, Old Outpost. Bugfixes: - Mi... Continue reading
- October 15, 2024 by FairytalesGamesDev#justd, #campaign, #mission, #planet, #bugfix, #version, #progression, #saveCurrently, I am working on the Campaign's first 3 planets. There were a few bugfixes in the code, too, so right now I can focus on the Campaign and then to create the new 0.5 version of the game! Also... Continue reading
- October 06, 2024 by FairytalesGamesDev#justd, #project, #name, #renamed, #major, #changes, #ui, #bugfix, #wave, #improvementsMajor changes: - Game renamed to JusTD. This is shorter, easier to use/remind and more accurate, after all this is "just a TD game" :) . UI: - Some of the new UI elements are now in use. The ingame UI... Continue reading
- September 23, 2024 by FairytalesGamesDev#enhancement, #tower, #turret, #affected, #damage, #indicatorTurrets that are affected by the Enhancer Tower - if can be affected - displays a small indicator showing how many buffs it has. The damage then boosted by the Enhancement Towers' damages... Continue reading
- September 23, 2024 by FairytalesGamesDev#ehnacer, #tower, #turret, #update, #design, #bonus, #damageTo avoid having too many green lines, the design of the Enhancer Towers updated, so now they have a glowing aura similar to the range indicator. Any other turrets inside this aura receives the bonus s... Continue reading
- September 21, 2024 by FairytalesGamesDev#enhancer, #turret, #green, #line, #indicatorEnhancer turrets are now tracking other turrets and the ones they enhance are indicated with a green line between them. Turrets: Impossible. :)... Continue reading
- September 20, 2024 by FairytalesGamesDev#enhancer, #turret, #new, #within, #rangeI started working on the last turret, the Enhancer Turret! This turret will not damage enemies, but will enhance other turrets within range... Continue reading
- September 09, 2024 by FairytalesGamesDev#degrader, #turret, #new, #hacks, #all, #stats, #enhancer, #calculationThe last two turrets are under development! The first one is the Degrader Turret, that hacks the enemy drones' AI so it can damage all the stats (shield, armor and health) at the same rate. Its effect... Continue reading
- September 01, 2024 by FairytalesGamesDev#freezer, #turret, #new, #icy, #surface, #tileA new turret is almost ready: the Freezer Turret! It does not damage enemies, but it creates an icy surface where the explosion happens and any enemy going through that tile will be slowed down. The i... Continue reading
- August 30, 2024 by FairytalesGamesDev#chemicals, #refinery, #new, #building, #explosives, #rockets, #managementThe last refinery - Chemicals Refinery - also added to the game. This generates rockets from explosives for the Rocket Turrets. Now all buildings have been created and they function as they intended (... Continue reading
- August 30, 2024 by FairytalesGamesDev#chemicals, #mine, #explosives, #rocket, #turret, #new, #depositThe last deposit - Chemicals Deposit - and the last mine - Chemicals Mine - added to the game. These will be used to generate explosives that will be used to create Rockets for the Rocket Turret. The... Continue reading
- August 25, 2024 by FairytalesGamesDev#rocket, #turret, #bug, #missiles, #fun- How many missiles can the Rocket Turret fire? - Yes... #justforfun #ooooppppssssss... Continue reading
- August 15, 2024 by FairytalesGamesDev#rocket, #turret, #area, #of, #effect, #aoeI have started implementing the mechanics of the Rocket Turret. This is going to be a bit more difficult than the others, because it will have area of effect damage that works a bit differently to the... Continue reading
- August 12, 2024 by FairytalesGamesDev#hotfix, #fix, #jastd, #error, #null, #exception, #gatling, #gun, #animates, #floating, #indicatorFixes: - The tutorial had an issue that in some cases the service registering the built object sent back the event sooner than the object was actually initialized, resulting in a null ref exception. T... Continue reading
- August 11, 2024 by FairytalesGamesDev#floating, #indicator, #ui, #update, #jastdFloating indicators added to the game. Now, when a unit is damaged a red number indicator appears showing the damage it received. Similarly to this, when an object is refilled with ammo or repaired, a... Continue reading
- July 29, 2024 by FairytalesGamesDev#new, #version, #0.4, #jastd, #release, #pcThe new 0.4 version is now available for PC! Skirmish maps are all playable, but the Campaign only has the tutorial enabled... Continue reading
- July 18, 2024 by FairytalesGamesDev#gameplay, #update, #tutorial, #task, #listGameplay Update: - The Tutorial is finished! It covers the different parts of the gameplay and runs 'til the end of the 15th wave. As the Campaign is not yet created, the successful finish of the tuto... Continue reading
- July 14, 2024 by FairytalesGamesDev#ui, #update, #action, #button, #repair, #reload, #cursor, #healthUI Update: - 2 new buttons added to the bottom actions list. These are the Repair button (to repair turrets and buildings, except the main tower) and the Reload button to reload ammunition in the turr... Continue reading
- July 12, 2024 by FairytalesGamesDev#ui, #design, #update, #hexagonal, #description, #header, #compact, #placeholderUI Update: - The Turret and Building action buttons have been redesigned and while these images are placeholders (until I have a functionally complete game) you can see how much more compact the desig... Continue reading
- July 12, 2024 by FairytalesGamesDev#ui, #update, #buttons, #hexagonal, #shape, #tutorial, #feature, #reloading, #repairingUI Update: - Playing around with some new hexagonal shaped buttons, to make the build UI smaller (more compact). The description is also made smaller. Right now only the turret buttons were changed, b... Continue reading
- June 12, 2024 by FairytalesGamesDev#update, #improvement, #campaign, #menu, #3d, #ingame, #environment, #light, #map, #portal, #boss, #spawn, #fight- Made some updates and improvements on the Campaign menu. As this is 3D, it affects the actual ingame environment, and it is also affected by the ingame lights, so it takes a bit longer to make it pr... Continue reading
- June 07, 2024 by FairytalesGamesDev1#menu, #ui, #3d, #holographic, #projector, #campaign, #update, #2d, #level, #selector, #jastdThe game's current 2D level selector will be replaced by a 3D version of holographic projector. This image shows the design idea... Continue reading
- June 04, 2024 by FairytalesGamesDev#update, #explosion, #blast, #radius, #configuration, #damage, #skirmish, #campaign, #selectorsUpdates: Gameplay: - Explosions now have a blast effect added and its radius comes from the enemies' configurations. - If a built object is within this blast radius, it gets damaged by the amount spec... Continue reading
- May 21, 2024 by FairytalesGamesDev#page, #update, #gif, #ui, #new, #jastd, #projectThe game's page update with some new .gifs and UI-less image. All projects' pages' colors also amended a bit... Continue reading
- May 20, 2024 by FairytalesGamesDev#snow, #ice, #new, #map, #jastd, #updateCurrently I am working on the third map, a snowy one. With this, there will be 3 different maps to play on!... Continue reading
- May 19, 2024 by FairytalesGamesDev#new, #enemy, #armored, #drone, #armor, #challenge, #jastd, #tower, #defenseA new Armored Drone enemy added to the game! It is similar to the Bomb Drone, but it has armor instead of shield. With this enemy the game now has all 4 types of challenges the player will need to fac... Continue reading
- May 17, 2024 by FairytalesGamesDev#new, #map, #fixes, #progress, #pathfinding, #main, #tower, #image, #reference, #jastd, #defense- Now that the MapEditor is more-or-less ready, I started working on a new map. This is currently 'in progress', but it is going to be around 2x bigger than the first map. - Pathfinding fixed as it tu... Continue reading
- May 15, 2024 by FairytalesGamesDev#map, #editor, #day, #cycle, #night, #stormy, #alien, #dawn, #particle, #system, #desert, #light, #sourceNew things: - The MapEditor is finally ready, so new maps can be built pretty quickly with some visualizing! :) Gameplay: - New Desert environment has been created with an oasis and some rocks, dunes... Continue reading
- May 11, 2024 by FairytalesGamesDev#concept, #design, #level, #map, #day, #cycle, #sand, #experimenting, #skybox, #jastdI received some feedbacks regarding the overall look of the game and everyone told me that while Rogue Tower has a minimalistic design and the blue environment fits that style, J.A.S.T.D. would benefi... Continue reading
- May 10, 2024 by FairytalesGamesDev#ui, #blur, #background, #main, #menu, #effect, #jastd, #updateMain menu backgrounds got some blurring, so it is more distinguishable from the active menu... Continue reading
- May 08, 2024 by FairytalesGamesDev#video, #youtube, #trailer, #gameplay, #first, #external, #linkMy first ever gameplay trailer video has been created. :)... Continue reading
- May 06, 2024 by FairytalesGamesDev#release, #demo, #v0.3, #pc, #launch, #availableV0.3 Demo is now available for PC, MacOS and Linux! https://fairytalesgames.itch.io/jastd/download/eyJleHBpcmVzIjoxNzE1MDI0MDE0LCJpZ... Continue reading
- May 06, 2024 by FairytalesGamesDev#boss, #new, #drones, #removed, #level, #endless, #mode, #completion, #update, #resources, #ui, #group- A new boss enemy added to the game. Every 10th level of a game is a boss level where at least 1 boss comes through the portals. - Drones have been removed from the game. While they seemed like an in... Continue reading
- May 02, 2024 by FairytalesGamesDev#ui, #change, #changes, #update, #updates, #animated, #gameplay, #pace, #bugfix, #version, #0.3UI changes: - Main menu got an animated background image scrolling that fades in and out, so it feels less "empty". Currently 3 images are going around. - Ingame Controls and Gameplay info got 1-1 sho... Continue reading
- April 28, 2024 by FairytalesGamesDev#phase, #disruptor, #design, #update, #look, #turret, #jastdTo have a bit more "realistic" look of how the phase works, the Phase Disruptors now have an additional barrel from which the phase comes out. The 3 images show how the different levels of the turret... Continue reading
- April 27, 2024 by FairytalesGamesDev#phase, #disruptor, #turret, #new, #shield, #armor, #health, #damage, #update, #change- A new turret added to the game, called Phase Disruptor! This turret will mainly damage enemy shield, but it can also do reduced damage to enemy armor. It cannot, however, damage enemy health. - Lase... Continue reading
- April 26, 2024 by FairytalesGamesDev#turret, #stats, #ui, #camera, #demolish, #confirm, #bug, #update, #laser, #visible, #fixUI: - Turret stats panel redesigned to fit more into the screen. Clicking on the Demolish button shows the confirmation dialog, so the user will not accidentally demolish a turret by clicking on the C... Continue reading
- April 22, 2024 by FairytalesGamesDev1#update, #gameplay, #elevation, #bonus, #sound, #music, #effect, #menu, #explosionGameplay update: - Elevation bonus implemented. Turrets built on top of tiles with higher elevation get +1 range per elevation level. - Camera now turns towards the clicked object to make it centered... Continue reading
- April 14, 2024 by FairytalesGamesDev#ui, #build, #menu, #update, #placement, #indicator, #design- Bottom build menu updated. Instead of the ugly buttons I added new images of the currently buildable objects in the expected final design. These will definitely change in the future, I simply made t... Continue reading
- April 12, 2024 by FairytalesGamesDev#drone, #drones, #rework, #mine, #resource, #product, #factory, #refineryCollector and refiller drones have been completely reworked: - Each Refinery has 1 collector drone that brings resource from the nearest Mine that has the corresponding resource (Iron Ore, Crystal or... Continue reading
- April 01, 2024 by FairytalesGamesDev#portal, #tile, #map, #update, #spawn, #spawningTHIS IS NOT AN APRIL'S FOOL POST! :D - Spawning portals added to the game. When a map data has "Portal" property, it will add the portal gameobject to the scene and a tile beneath it... Continue reading
- March 31, 2024 by FairytalesGamesDev#webgl, #browser, #jastd, #playtest, #launchYou can access the WebGL version on this url: https://fairytalesgames.itch.io/jastd-browser-version However, the quality is pretty ugly compared to the executable version! The game runs on mobile, too... Continue reading
- March 30, 2024 by FairytalesGamesDev#indicator, #shield, #armor, #stats, #enemy, #ui, #ammo, #color, #update- Health indicators extended with Shield (blue) and Armor (yellow) bars. - Health bar is always visible for enemies. Shield bar is only visible if its value is greater than 0. Armor is similar, but it... Continue reading
- March 30, 2024 by FairytalesGamesDev#shield, #force, #field, #enemy, #new, #laser, #turretA new enemy added that has a force field shield that can only be damaged by Laser Turrets. After the shield is removed its health can be damaged by turrets using normal ammunition... Continue reading
- March 28, 2024 by FairytalesGamesDev#crystal, #refinery, #mine, #energy, #cell, #fix- Crystal refinery added. It is now fully working and generates Energy Cells for Laser Turrets. - Crystal Mine fixed as it did not have Transport Drone details... Continue reading
- March 28, 2024 by FairytalesGamesDev#mine, #crystal, #resources, #energy, #cell, #laser, #turret- Crystal mine model created and added to the game. It now generates crystals that are required by Crystal Refineries to create energy cells for Laser Turrets. - Crystal Refinery model was also create... Continue reading
- March 27, 2024 by FairytalesGamesDev#crystal, #deposit, #ui, #selector, #update, #jastd- Crystal deposit added. This will be used by Crystal Mines that create energy cells that Laser Turrets use. - Deposits now also have a fully translated selector so new players will know what these ob... Continue reading
- March 24, 2024 by FairytalesGamesDev#demo, #version, #0.2, #pc, #mac, #linux, #jastdV0.2 is now available on PC, Mac and Linux! This version now has resource management implemented (turrets and buildings cost resources and buildings generate resources). The whole UI is now translated... Continue reading
- February 19, 2024 by FairytalesGamesDev#mine, #refinery, #factory, #stats, #production- Mines, refineries and factories now have a similar stats panel that turrets already have. These panels show the production per second and currently available resources/products values. - The design... Continue reading
- February 16, 2024 by FairytalesGamesDev#ammo, #factory, #update, #model, #logic- Ammo Factory added with its basic backend functionalitites... Continue reading
- February 12, 2024 by FairytalesGamesDev#iron, #mine, #refinery, #collector, #drone, #resources- Iron refineries can now be placed around the base. - If there is a mine built in the map, a collector drone will start moving between the refinery and the closest mine. This is just a visual update,... Continue reading
- February 12, 2024 by FairytalesGamesDev#iron, #mine, #refinery, #transport, #drone, #resourceRecently, I have been working on the Iron Mine and Iron Refinery (both the models and their backend logics). The Iron Mine can only be built on top of Iron Deposits and if there is at least one active... Continue reading
- February 02, 2024 by FairytalesGamesDev#information, #panel, #turret, #statsTurrets now have an info panel above them, so the player knows all the necessary details about his turrets throughout the game... Continue reading