Concepting the updated level design
JusTD » Devlog
I received some feedbacks regarding the overall look of the game and everyone told me that while Rogue Tower has a minimalistic design and the blue environment fits that style, J.A.S.T.D. would benefit from a more detailed level design.
This is why I started experimenting with skyboxes and currently working on the sand map with day settings. My plan is that there will be 3-4 day cycles and a few maps, so when the player selects which one to play on they can also select the day cycle as well.
The attached images are just concepts! I wanted to see how a more detailed map looks like.
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JusTD
A sci-fi themed tower defense game
Status | In development |
Author | FairytalesGamesDev |
Genre | Strategy |
Tags | 3D, defense, jastd, Sci-fi, tower, Tower Defense |
Languages | English, Hungarian |
More posts
- New map is coming soon...7 hours ago
- Working on the new enemy: the Carrier Drone1 day ago
- New enemy and few changes2 days ago
- Version 0.5.0 is here!8 days ago
- Range indicator added to placement indicator20 days ago
- Working on the Campaign22 days ago
- Updated UI24 days ago
- Game renamed + updates31 days ago
- UI and stats update37 days ago
- Turrets affected by the Enhancement Tower44 days ago
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